Monday, September 13, 2010

Custom Cricket Bat Decals

Pay for ... DRAW!?!? ... Maybe you!

It 's been a while since my last blog post ... a bit for lack of time to scan the material a bit to some difficulties encountered on the street.
I started working to collect some money to live, the air began to feel heavy again and the difficulties that will arise soon have a load of 40 tonnes.
I need to renew and change some things, I made some bad figures with some friends and professionals in my field and I accept the future consequences, but unfortunately the bills are not paid by the talk and the baker does hear another kind of paper rubbing between thumb and forefinger. I'll find a just solution to all ...

What has happened in recent months? In
around the network we're stumbling into what might venture to define as the process of a comic rivoluzione.Ovviamente speak of the field and especially that of the experts as well as the working relationship between artist and publisher.
Needless to references and links to various posts and forum area where flammable sicussioni 40 pages (it takes just to read one day), what I find shocking are small items abroad, explaining the mindset of the entrepreneur in manage the work of an artist. The

post (in English) is about how to engage artists for their games (in flash for the network), but of course explains how to get salary at low prices.: http://kaitol.com/how-to- hire-an-artist /
Translation

How to take an artist

I hired a group of people the concept art for some of my greatest games, and I thought to give an overview on what to do when you hire someone.

How to find an artist

I recommend looking into art sites like deviantart to find an artist to suit your tastes, or any other site that has a decent art community as Newgrounds. There are some reasons why it is better for you to find an artist in this way. First of all, are cheaper. These guys are not used to make lots of money with their work, then they will be more appreciative of the opportunity (which you offer, ndt), even if they are paid a little 'less than what they are paid professionals. Second, they are better. The artistic quality that can be found with this method is rather surprising, and the large amount of artists gives you the assurance that you will find something that suits your needs and your tastes. Unless you already have in mind a price, ask them what they want to run the project. This usually means that the people to make offers lower than what you normally pay, and makes her happy.

How NOT to find an artist

Do not look for professional artists, or artist who did a lot of design work for other games in the past. The problem with artists who do this as a first job is that they are usually expensive. Compared to what you can find sites of art, these artists tend to cost a fortune. The artists who have made a lot of design work are not suitable for another reason, they know what a flash game can gain, and then expect a decent percentage of profit. It 's ridiculous to pay for something 50% of a sponsorship when you can find someone else who accepts $ 500 for the same work. When the game is sold at € 10,000, the cost difference is a multitude of 10. Payment

Artist:

Make clear to those who assume that it will not be paid until all work is completed: by a default date, and is equal to or higher than expected. Sometimes I have some problem to get all these things, but if I give a job to someone I expect them to treat him as such even if it is one that does this for a hobby. Paid before the completion of the project is a bad idea for several reasons. By paying only the finished work, the artist is encouraged to complete their work faster, if you pay advance in the 'artist has no reason to finish quickly. Similarly, if you pay in advance the artist may disappear and you will not get what you pay for!

Keep them unaware:

This refers to what I talked about earlier. If an artist knows how their work will increase the value of the game feel they deserve that amount of money. This is not the way a market economy works, I assume those who are able to do the best job for the lowest price, everything else is a waste of money on your part.

Deadlines:

Date of strict deadlines for when you need that concept to be terminated (even if you have in fact, no maturity) and warned that there will be consequences in a deduction from the payment if the concept is not completed by date. Unless the person you have taken is very accurate, you have a strong motivation to make sure the concept to be completed in a timely manner. Try to hire only workers over 18 years (I may sound a bit 'hypocritical here), children are generally less reliable and have more things in real life that can not control. I had several bad experiences on this.


Well, what about ... one word: "Going Home"

Unfortunately, it is a sad reality as that which passes the balloon in Italy for several years and where there is a fertile field where micro and medium publishers springing up like mushrooms, which take advantage of others' work (unpaid) powered only by the false hope of gain, or percentage of the poor with the smoke and mirrors of a publication to put in more the curriculum.

Unfortunately we do not do the cartoonist bell, now I know ...
Now it has gotten to the point that the design does not affect spending even more on production of a comic (in Italy) ... and the trouble of assholes like me who prostitute themselves in order to be published there are many.
If this is the mess to be done to ensure that your name is connected to something ... So let's do it well, but I want to see what time we must go on.




Meanwhile, I find the time to draw even if at times wacky but I do ... I have to do!

Hello, you next time. Pmin






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